turtles.log debriefing!


Done with week 6's project! 
I was really happy with my entry this week. Well, I'm  not sure it fits into the y2k theme (I try to add some y2k flourish to all my games), I'm super happy with it in the context of my MS2 5-in-5. My theme for MS2 this semester is 'shared interface' and I thought of an idea like this early on. I'm trying to explore the blurred line of cooperation and competition, and think this is accomplished well via sharing stuff. I'm thinking about making some big multi-person controller or some shared digital character controller for my final project. Another online-networked thing I considered was an infinite tandem bicycle, where each player joining the room would be added to the end of it. Ever since I saw a viral video of turtles balancing on a log like a year ago, I knew I wanted to try and make it someday. This seemed like a perfect chance! I've used like 3 or 4 different kinds of online networked packages in unity before, so I thought learning Unity's new netcode for gameobjects would be smooth. I should've anticipated that being annoying. I built it initially with a dedicated server in mind (if you build with a host architecture, the room ceases to exist when the host leaves, which doesn't fit the game here). However unity makes you pay if you want to host a dedicated server, so after my 5-in-5, I revisited this and re-coded it to fit with Photon's PUN system, which I have used before. 

Some notes/considerations: 

- I quite like the mechanic here, but i'm torn on it being discrete or continuous for the movement. I love the minimalisms in v21's Frog Chorus, a project I'm heavily borrowing from/inspired by here. I don't want the players to have too much control to maximize the expression in their minimal actions. I'll have to try it with continuous movement and see how that affects the play. 

- Given that I'm happy with the structure, mechanic, I'm excited about the idea of focusing on 'feeling like a turtle'. I think adding some sort of animation purely for expression, like the frogs swelling up in frog chorus, could go a long way. I made an animation of the turtle disappearing into its shell, now i think mapping it to a button such that holding the button causes the turtle to retract and letting it go causes the turtle to come back out would work well. 


- I need to find sounds that fit the vibe here! I know turtles do make noise on occasion but i was thinking for more cartoon-y sounds. 

- I want to add some sort of scrolling texture effect for the water. 

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